Friday, October 2, 2009

NIME Performance 2008: Natasha - Hyperflute

This impressive performance uses a flute and sensors to create a variety of different sounds and wind-like effects. I like this an awful lot. The movement of the player really matches the sounds being output. As the player swings the flute, it creates rhythmical patterns and the wind effects on top of these rhythms create gutteral, even animal sounds. The piece as a whole sounds like a living thing doing something, which impressed me very much.

The audience can see, through the movements of the player, that there's a very obvious connection between the music, the instrument and the instrumentalist. As the movements of the player get more intense and aggressive, so does the music. This is definately what I would look for in a controller design.

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